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Question by cdouce · Apr 13, 2017 at 02:58 PM · viewport

UnityEngine.Component does not contain definition for ViewportPointToRay

I'm getting this issue when I run debug the code. Any reason for it?

Here's the code:

using System.Collections; using System.Collections.Generic; using UnityEngine; public class Raycast : MonoBehaviour { private GameObject brick = null; %|488016895_2|% %|1304944553_3|% void Start () { %|-2127151731_5|% } %|509193057_7|% Ray ray = camera.ViewportPointToRay(new Vector3(0.5F, 0.5F, 0)); %|916917827_9|% if (Physics.Raycast(ray, out hit)) %|-283513318_11|% %|1032998217_12|% print("I'm looking at nothing!"); %|78262174_14|% if (brick.tag == "Prop") %|-1015824587_16|% if (Input.GetKeyDown ("e")) { //Gets key "E" %|-1159245837_18|% clone.transform.parent = character.transform; Destroy (GameObject.Find("Graphics")); } %|-230994197_22|% } } }

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avatar image cdouce · Apr 13, 2017 at 03:00 PM 0
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using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Raycast : $$anonymous$$onoBehaviour {

 private GameObject brick = null;

 public Transform player;
 public GameObject character;

 void Start () {
     brick = GameObject.Find("tran(Clone)");
 }

 void Update () {
     Ray ray = camera.ViewportPointToRay(new Vector3(0.5F, 0.5F, 0));
     RaycastHit hit;
     if (Physics.Raycast(ray, out hit))
         print("I'm looking at " + hit.transform.name);
     else
         print("I'm looking at nothing!");

     if (hit.transform.name == "tran(Clone)") {
         if (brick.tag == "Prop")
         {
             if (Input.Get$$anonymous$$eyDown ("e")) { //Gets key "E"
                 GameObject clone  = (GameObject)Instantiate (brick, player.position, player.rotation);
                 clone.transform.parent = character.transform;
                 Destroy (GameObject.Find("Graphics"));

             }

         }
     }
 }

}

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