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Question by DerHumpink · Jan 07, 2016 at 01:17 PM · editoreditor-scriptinggizmo

Using the arrows of UnityEditor.UI for own inspectors

The new UI system is visualizing the relation between selectables by drawing arrows into the scene view. I would like to visualize relations between gameplay elements in my game and these arrows would be perfect. Is there any way to draw these from my own editor script? alt text

guivisualizenavigation.png (111.3 kB)
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Answer by Keseren · Jan 07, 2016 at 02:26 PM

You can create some kind of code that generates a line from one point to another and curves it a bit. You can probably use

 Texture Line = new Texture(x2.location - xlocation, y2.location - ylocation);
 Colors[] C = new Colors[Line.width * Line.height];
 Line.SetPixels(C)
 Line.Apply(); //Maybe Line.Apply(false); I don't remember

Then you'll have to use some logic to create the lines in the Colors[] C and use http://docs.unity3d.com/ScriptReference/EditorGUI.DrawPreviewTexture.html

Some tips:

 for (int n = 0; n < C.length; n++){
      int x = n % Line.width; //Here you can get the X you'll be at the texture you're making
      int y = n / Line.width; //Here you can get the Y you'll be at the texture you're making
      Rest of the code here
 }
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