Hide items on export from Maya?
I'm trying to export my fox character, and I have three sets of eyes for him, used for different animations. I only want one set to be visible at a time but I can't figure out how to hide them on export/import to unity, so right now, all three show up in unity at the same time. How can I hide the other eyes?
They are just regular polygons, here's a photo so you know what I'm talking about:
Is there a way to do this through properties that can be animated or do I just need to export separate models of my character for each eye set and script in changing the models for the eyes?
Your answer
![](https://koobas.hobune.stream/wayback/20220612091749im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Number of polygons in model to size in KB within ram 1 Answer
Imported Assets Are Missing Textures? 0 Answers
Maya 2016 Import Timeout 0 Answers
Models for unity 1 Answer
Correcting imported model rotation 1 Answer