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Question by x20X-Studios834 · Apr 02, 2018 at 01:42 AM · unity 5uitext

"/n" not working

Hello, I've been following the unity 'Text Based Adventure Game' tutorial, but have run into a problem. /n does not create a new line. it simply shows up in my text, like so, "lorem ipsum /n" I am pasting the entire script because I am not sure where this problem originates from. Any help is greatly appreciated

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class gameController : MonoBehaviour
 {
     [HideInInspector]  public roomNav roomNavigation;
 
     List<string> actionLog = new List<string>();
 
     public Text displayText;
 
     void Awake()
     {
         roomNavigation = GetComponent<roomNav>();
     }
 
     void Start()
     {
         DisplayRoomText();
         DisplayLoggedText();
     }
 
     public void DisplayLoggedText()
     {
         string logAsText = string.Join("/n", actionLog.ToArray());
 
         displayText.text = logAsText;
     }
 
     public void DisplayRoomText()
     {
         string combinedText = roomNavigation.currentRoom.description + "/n";
 
         LogStringWithReturn(combinedText);
     }
 
     public void LogStringWithReturn(string stringToAdd)
     {
         actionLog.Add(stringToAdd + "/n");
     }
 }
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avatar image toddisarockstar · Apr 02, 2018 at 02:20 AM 0
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your backslash is wrong like @Bunny83 says. also sometimes if "\n" doesnt work for you. you can try "\r\n".

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Answer by Bunny83 · Apr 02, 2018 at 02:02 AM

The escape character is the backslash "\", not the slash "/"

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Answer by augivision · Apr 02, 2018 at 02:06 AM

Try

  using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using UnityEngine.UI;
  
  public class gameController : MonoBehaviour
  {
      [HideInInspector]  public roomNav roomNavigation;
  
      List<string> actionLog = new List<string>();
  
      public Text displayText;
  
      void Awake()
      {
          roomNavigation = GetComponent<roomNav>();
      }
  
      void Start()
      {
          DisplayRoomText();
          DisplayLoggedText();
      }
  
      public void DisplayLoggedText()
      {
          string logAsText = string.Join("\n", actionLog.ToArray());
  
          displayText.text = logAsText;
      }
  
      public void DisplayRoomText()
      {
          string combinedText = roomNavigation.currentRoom.description + "\n";
  
          LogStringWithReturn(combinedText);
      }
  
      public void LogStringWithReturn(string stringToAdd)
      {
          actionLog.Add(stringToAdd + "\n");
      }
  }

"\n" is the correct way.

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