Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by gheeler · Jan 08, 2014 at 02:31 PM · cubegeometryprimitives

Possible to create primitive cube offset from own origin

I need to create cubes given a position and size but I'd like it's world position to remain zero. Is there a quick way to do this? ie create the cube and then change its origin?

Otherwise the long way it to create an object at position 0,0,0 and create the verts and faces myself and then add a box collider... but if there was a quick way id love to hear it.

please dont ask why, just needs to be done...

Comment
Add comment · Show 8
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image _MGB_ · Jan 08, 2014 at 02:35 PM 0
Share

Is using a child object not O$$anonymous$$ in this case?

avatar image gheeler · Jan 08, 2014 at 02:40 PM 0
Share

nope, too many objects being created and destroyed. it slows things down

avatar image Jessy · Jan 08, 2014 at 02:45 PM 0
Share

Too specific. There are many answers and techniques for changing pivots.

Creating and destroying in a game is bad practice. Reuse things. I bet it's faster to parent than it is to translate vertices and recalculate bounds afterwards.

avatar image sath · Jan 08, 2014 at 02:46 PM 0
Share

http://docs.unity3d.com/Documentation/ScriptReference/GameObject.CreatePrimitive.html

http://answers.unity3d.com/questions/359490/create-primitive-cube-a-runtime-with-specific-size.html

avatar image gheeler · Jan 08, 2014 at 02:52 PM 0
Share

this isnt a game, I have far too much geometry that will just crash on a tablet so I have no choice but to create and destroy objects as I need them. I dont need super high framerates I need to not run out of memory

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to detect if an object is above another one 0 Answers

How to set thickness to terrain plane 2 Answers

Using Unity Primitives to Create Hollow Cube? 1 Answer

Return a single face from a cube primitive for manipulation 1 Answer

Call different geometry shader functions, for different primitive type: How? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges