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How to make spells' "ground" effects
Hey! I wanted to know how to make the "ground" or spell circle or whatever you call it, effects, similar to this the Circle(play the game) at the foot of the magician, made by effectronica, i tried searching their blog but unfortunately they don't teach :), and the breakdown isn't much help to newbies >< so i was wondering how to make one. Thanks in advance to all who could help!
Answer by harko12 · Jan 15, 2013 at 05:29 AM
You could make a particle system and attach it to your player. Then set it up to spit out particles upward in a circle around them. http://docs.unity3d.com/Documentation/Manual/ParticleSystems.html has the basics, but if you play around with the particles, you can get some pretty neat effects.
to expand on this answer (upvoted) : http://www.burgzergarcade.com/tutorials/game-engines/unity3d/222-unity3d-tutorial-particle-system-ring-free-fx-links
i may be wrong but the tutorial isn't exactly what i was looking for, although i need to thank you anyway since i can also add that to my game, :D i was referring to the other circle, the one that looks like it is drawn in the ground, the glowing one before the fla$$anonymous$$g thingy :D or am i the one that is not following and it is also done using particle? if so, how?
Now I actually looked at your link and it looks like 2 effects : a projector and a particle effect. The glowing ring and then spinning graphics seem to be a projector the way they form to the terrain. The stars is definitely a particle effect, which you have some start information for. Havn't used a projector myself, but imagine 10 $$anonymous$$utes of searching and playing around will have you using them :
http://docs.unity3d.com/Documentation/Components/class-Projector.html
http://docs.unity3d.com/Documentation/ScriptReference/Projector.html
http://www.youtube.com/watch?v=44Nad3QwuoA
I did an answer for a similar question to this, and wrote a mesh that creates an expanding/contracting ring, you could use this for a flat ring with particles rising from it (this is not beginner level stuff, you may need help adapting my script. Unfortunately I shall be busy for 2 days, but can help after that) : http://answers.unity3d.com/questions/375604/expanding-ring-velocity-ellipsoid-particle-emitter.html
WOW! thank you very much! its exactly what i needed! currently studying it now, and the only problem i seem to encounter is its really big square "extra" projection it creates when all i need is a small circle underneath my char ><
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