Question by 
               Koesterman · Jan 06, 2016 at 07:00 PM · 
                clonecomponents  
              
 
              Objects fail to carry over to clone
When the player in my game dies, I have set it so that it will respawn by creating a clone. However, everything in this clone is working besides one thing. Which is my Health Bar, it fails to carry over onto the clone.
BEFORE DEATH: 
AFTER DEATH: 
Any Ideas on why this is happening?
 
                 
                capture1.png 
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                capture.png 
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               Comment
              
 
               
              Did you destroy original indicator before duplicating player?
Answer by ClearRoseOfWar · Jan 07, 2016 at 12:55 AM
Not 'the answer' but its an idea: why not just place the character back where they should be when they die, rather than cloning it?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                