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Question by ThatProductionsHD · Jun 28, 2017 at 08:13 PM · unity 5networkingserverclientmessaging

Server not receiving message?

Hello,

I'm trying to send the client's name to the server when he joins. But the server never receives a message?

 class RegisterHostMessage : MessageBase
 {
     public string playerName;
 }

 public override void OnStartClient()
 {

     if (isServer)
         return;

     string playerName = GameObject.Find("username").GetComponent<customName>().username;

     MasterClient mast = new MasterClient();
     mast.RegisterHost(playerName);

 }

 public override void OnStartServer()
 {
     Debug.Log("Server Started");
     NetworkServer.RegisterHandler(123, OnMessage);
     Debug.Log("Registered Message");
 }

 class MasterClient
 {
     public NetworkClient client;

     public void RegisterHost(string name)
     {
         client = new NetworkClient();
         RegisterHostMessage msg = new RegisterHostMessage();
         msg.playerName = name;
         client.Send(123, msg);
         Debug.Log("I SEND A MESSAGE");
     }
 }

 void OnMessage(NetworkMessage netMsg)
 {
     Debug.Log("I GOT A MESSAGE"); //Never happens

     if (!isServer)
         return;

     Debug.Log("I AM THE SERVER");

     RegisterHostMessage msg = netMsg.ReadMessage<RegisterHostMessage>();

     //do stuff
 }

Any Help?? Thanks in advance.

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Answer by ThatProductionsHD · Jun 29, 2017 at 01:33 PM

Can anybody help?

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