- Home /
Question by
SaadAnees · Jun 22, 2014 at 01:05 PM ·
androidadmobandroid-manifest
Porting to Android Project Then Integrating AdMob SDK
Hello! I have been trying to add SDK of admob in my android project which is built from Unity3d.
This is my AndroidManifest.xml.
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:theme="@android:style/Theme.NoTitleBar" android:versionCode="1" android:versionName="1.0" package="com.company.ProductName" android:installLocation="preferExternal">
<supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" android:xlargeScreens="true" />
<application android:icon="@drawable/app_icon" android:label="@string/app_name">
<activity android:label="@string/app_name" android:screenOrientation="portrait" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" android:name="com.company.ProductName.UnityPlayerNativeActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
</activity>
<activity android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:name="com.facebook.unity.FBUnityLoginActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen">
</activity>
<activity android:configChanges="keyboardHidden|orientation" android:name="com.facebook.LoginActivity" android:screenOrientation="portrait" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen">
</activity>
<activity android:exported="true" android:name="com.facebook.unity.FBUnityDeepLinkingActivity">
</activity>
<meta-data android:name="com.facebook.sdk.ApplicationId" android:value="\ 1470874689796550" />
<activity android:name="com.google.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"/>
<activity android:name="com.amazon.device.ads.MraidBrowser" android:configChanges="keyboardHidden|orientation"/>
<activity android:name="com.amazon.device.ads.VideoActionHandler" android:configChanges="keyboardHidden|orientation|screenSize"/>
</application>
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="19" />
<uses-feature android:glEsVersion="0x00020000" />
<supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
</manifest>
This is my OnCreate() in java.
protected void onCreate (Bundle savedInstanceState)
{
requestWindowFeature(Window.FEATURE_NO_TITLE);
super.onCreate(savedInstanceState);
getWindow().takeSurface(null);
setTheme(android.R.style.Theme_NoTitleBar_Fullscreen);
getWindow().setFormat(PixelFormat.RGB_565);
mUnityPlayer = new UnityPlayer(this);
if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true))
getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
int glesMode = mUnityPlayer.getSettings().getInt("gles_mode", 1);
boolean trueColor8888 = false;
mUnityPlayer.init(glesMode, trueColor8888);
View playerView = mUnityPlayer.getView();
//setContentView(playerView);
playerView.requestFocus();
setContentView(R.layout.modal_overlay_container);
// Look up the AdView as a resource and load a request.
AdView adView = (AdView)this.findViewById(R.id.adview);
adView.loadAd(new AdRequest());
AdRegistration.setAppKey("0123456789ABCDEF0123456789ABCDEF");
}
But ads does not show in the application. And when i run in emulator the application does not run at all. What is wrong? Can anyone help me?
P.S: Im beginner in android development.
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613152235im_/https://answers.unity.com/themes/thub/images/avi.jpg)