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Question by Jato · Jan 06, 2016 at 01:22 AM · scripting problemsavesave scene

Saving the scene w/ Javascript

I have been trying to figure out how to use the link:editorapplication.SaveScene and I can't see to get it to work. I would appreciate if anyone who knows how to use this feature could give an example of how to make this work (with javascript). The path that I am trying to save it to is Assets/Saves/Save1.unity. Also I would like this to be a save as. Thanks

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Answer by Jato · Jan 06, 2016 at 09:28 PM

Okay after hours of trying to figure this out and I'm posting this for anyone following the question here is how you autoSaveAs your scenes:

 #pragma strict
 import UnityEditor;
 function Start () {
 
 }
 
 function Update () {
     EditorApplication.SaveScene(FileLocationInQuotes, true/false); 
 }

true means save as false means overwrite. FileLocation example: "Assets/Scenes/SceneName.unity I recomend adding a timer to the save because it causes a lot of lag trying to save every frame.

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