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Question by CraftyMaelyss · Jul 23, 2016 at 10:25 AM · c#unity 5booleanbool

Why does Bool code never work in my C# Script?

In my game I was able to write code using solely parameters to connect the player's animations to when the player would move/jump, etc. When I tried it using bool, it just would not work. After asking for help from an experienced Unity user, he created a script that worked on both his and his friend's computer. Mine still wouldn't work.

Skip to today when I tried to make a pause menu for my game. It requires Bool coding and I followed the tutorial right to the dot here but again, my computer and Unity hated it and spat out errors:

https://www.youtube.com/watch?v=dvyiQLkaMcg

Here is a copy of the script:

using UnityEngine; using UnityEngine.UI; using System.Collections;

public class UIManager : MonoBehaviour {

 public class GameObject PauseMenu;

     public bool isPaused;

 public object PauseMenu { get; private set; }

 // Use this for initialization
 void Start() {
     isPaused = false;
 }

 // Update is called once per frame
 void Update() {
     if (isPaused) {
         PauseGame (true);
     } else {
         PauseGame (false);
     }

     if (Input.GetButtonDown ("Cancel")) {
         SwitchPause();
     }
 }

 void PauseGame(bool state) {
     if (state) {
         Time.timeScale = 0.0f; //This pauses the Game
     } else {
         Time.timeScale = 1.0f; //This unpauses the Game
     }
         PauseMenu.SetActive(state);
 }

     public void SwitchPause() {
     if (isPaused) {
         isPaused = false; //Changes the value
     } else {
         isPaused = true;
     }
 }

}

I've tried updating Unity to the latest release, I've upgraded from Windows 8.1 to Windows 10, I've tried reinstalling Unity and still my computer and Unity seem to hate bools with a passion. If there's a way for me to write this code using parameters or if you know how to fix this bool issue, please let me know, I would greatly appreciate it :)

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avatar image NoseKills · Jul 24, 2016 at 06:55 PM 0
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I refuse to believe that booleans wouldn't work on a certain installation or hardware :)

If the code "spat out errors", it's more likely that because of those errors you never even get to the part of code that checks the Boolean or sets its value.

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Answer by felixpk · Jul 23, 2016 at 02:09 PM

I don't think that this code is from an experienced Unity user, at least not an experienced coder. From what I can see you just try to make a pause toggle? Then the code would look something like this:

 using UnityEngine;
 using System.Collections;
 
 public class UIManager: MonoBehaviour {
 
     public GameObject pauseMenu;
 
     private bool isPaused = false;
 
     void Update() {
         if(Input.GetButtonDown("Cancel")) { // GetButtonDown just gets called once!!
             Pause(); 
         }
     }
 
     void Pause() {
         isPaused = !isPaused; //if isPaused then isPaused = false and vice versa
 
         if(isPaused) {
             Time.timeScale = 0;
         } else {
             Time.timeScale = 1;
         }
         
         pauseMenu.SetActive(isPaused);
     }
 }

Felix

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avatar image CraftyMaelyss · Jul 24, 2016 at 05:08 AM 0
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Actually I found that this tutorial helped me make a pause menu: https://www.sitepoint.com/adding-pause-main-menu-and-game-over-screens-in-unity/

Still thank you for your help :)

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