Question by
MitchMurga · Jan 08, 2018 at 07:59 PM ·
unity 5vectrosity
Can't draw with MakeRect oriented to Camera - Vectrocity
Hi, I have a scene in hololen where the usear can draw object in the WorldSpace, actually can draw lines and circles without problem. But when I try to draw a Rect, this rect is orientes by default i the XY plane in front of the cam, when i turn arround and make another rect, this keep the orientation of de XY plane of the begining.
With "MakeCircle" I can set the Vector3.Up like the Camera.Main.transform.Forward and draw it look to the camera (i mean looking to me), how can do it with the makeRect for draw it looking to the camera?... I know that make the Rect in the XY plane, but i need to draw it correctly in any plane.
Thanks...
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