procedural Texture antialiasing issue
My problem is that I have to create a procedural texture. In unity I am limited on a 4096x4096 resolution. But the problem is, that I am seeing some pixels on the texture when I use the Bresenham to draw lines. Can I use a shader to solve this problem, sorry I don`t have any experience with this. I hope you can help me, I need this for my bachelor thesis.
Thanks
Comment