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How to dynamically create a scene and save
Hi all.
I have a script that generates the objects in the scene via the OnEnable() method. After this the game plays fine. However I have a retry function that I am trying to make work. My issue is that just simply I cannot simply use the SceneManager.LoadScene() to restart the scene as every thing is regenerated.
I would like to know: 1. is there a way to save the scene after the generation is done. 2. How can i reload this saved scene without the regeneration happening again.
Thanks in advance.
I would probably save the data that describes how the scene was generated, and then use it to regenerate.
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