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               Question by 
               nyaw · Feb 17, 2016 at 09:41 PM · 
                rotationnetworkingsync  
              
 
              2D Rotation not syncing over the network
I am currently making a 2D PVP fighting game, similar to Tekken and Street Fighter games, but I am currently having a problem, syncing the rotation of the characters.
In the prefabs of the characters, I have attached Network Transform component, and i have selected it to only send the data of the rotation on the y-axis, but it still doesn't work.
Any advice on how I could sync the rotation of each characters?
Thanks for any help in advance!
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