Random Tiling Shader?
I'm working on a game that uses tiles for the walls. I would like to add variation to the tiling by having the shader pull from a pool of textures and randomly alternating between them. I searched all day but can't find anyone that has done this before. I don't know if I'm using the wrong terminology, can I get some help?
What I currently get: What I want:
samplea.png
(137 B)
sampleb.png
(198 B)
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