Prefabs switching back to previous values
Hi, as in topic I got issue with prefabs on 2019.4.3, had the same on 2019.4.1. I got two groups of prefabs, they are basically the same, just units spawned from different locations, they are duplicates of each other but still separate prefabe, no nested. When in Prefab Mode and done some changes to one of them after trying to save it cheapens (not always) that let say two out of 8 in a group will switch back to previous values, mostly that happens with sprites on children in prefab.
I'm pooling from this prefabs and interesting is than as long as pooled object is disabled it mostly holds desired values but when enabled it goes crazy, some times going back like 2-3 changes in sprites, to ones used month ago??? Help Please....
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