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Question by Posly · Feb 26, 2012 at 04:00 PM · collisioncolliderdetectionseparate

How to detect collision between two objects from a separate script?

In my game I want a gate to close (which is an animation) when the player steps on a platform. I don't want scripts on all three of those objects just to do one simple task, so how can I see if the player and the platform are colliding from a script on the gate?

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Answer by AmritH · Jun 04, 2015 at 02:12 PM

You could add a colour to one object in the script and a different colour to the other object it is supposed to be colliding with. for example,

 void OnCollisionEnter(Collsion2D col){
     if(col.gameObject.name == "nameOfObject2")
     Debug.Log("<color=red>Object1 Hits!!</color>");
 }

and in the script for object 2,

 void OnCollisionEnter(Collsion2D col){
     if(col.gameObject.name == "nameOfObject1")
     Debug.Log("<color=blue>Object2 Hits!!</color>");
 }

Hopefully that helps you out. :)

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