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Character Getting Stick on Walls, Jumping Prob in Unity
Hey Guys I been having this problem in Unity with my model. My model gets stuck on walls when she jumps and I don’t know what is the cause of it. I tried looking at some tutorials to fix the issue, but they don’t seem to work. Also, when my character jumps in Unity and I press the jump button again, she will be a double jump when I clearly wrote in the code for no double jumping. I think its my raycasting or the collider, but I do not know. I am using the Platformer Physics Kit

Here is a video as well
I don’t know what the prob is, but I really need some help. Should I post the code and the files here, or have a video showcasing everything? If anyone could help me out, I’d be real grateful.
Effectors are for 2d pshyics. Can I use it for a 3D model?
The easiest way is to use a CharacterController. If you absolutely have to use a RigidBody, then you have to experiment with Physic $$anonymous$$aterials.
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