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Cloud Build Duration
Hey guys,
What is it that dictates the length of time it takes for a cloud build to finish processing? I'm working on a very light weight project at the moment and the iOS builds take over an hour to finish!
As this is a spare time kind of project the unity cloud plan is basic and I'm not using unity pro. Also the repro size is a paltry 3.8MB which shouldn't cause any issues (assuming I'm looking at the right data size for the repro). Any ideas what is taken in to account for build durations?
Apologies if this has been asked before (couldn't find evidence of it).
Regards, Scryed
Answer by Big-Ed · Jan 05, 2016 at 01:25 PM
Free plan only allows you to build once every hour.
I wasn't aware that was directly tied to the 'duration'! Looking back at the logs though this does seem to be the case.
I would have thought the build would simply say something like 'pending' until your plan allowed you to rebuild rather than counting the duration. Thanks for the reply, makes sense :)
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