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Question by silraks · Jan 04, 2016 at 05:04 PM · scripting problemerror message

Need help with error CS0029 and error CS0118

Im only a rookie to scripts (C+) and i found myself stuck in these two scripts that i couldn't run in unity 3D.

These are errors it's showing:

  • Assets/Game/Scripts/KillPlayer.cs(20,17): error CS0029: Cannot implicitly convert type string' to bool'

  • Assets/Game/Scripts/KillPlayer.cs(10,49): error CS0118: KillPlayer.levelManager' is a field' but a `type' was expected

I would be thankful if you would note my mistakes!

KillPlayer script:

 using UnityEngine;
 using System.Collections;
 
 public class KillPlayer : MonoBehaviour {
 
     public LevelManager levelManager;
 
     // Use this for initialization
     void Start () {
         levelManager = FindObjectOfType<levelManager>();
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 
     void OnTriggerEnter2D(Collider2D other)
     {
         if (other.name = "Player") 
         {
             levelManager.RespawnPlayer();
         }
 
     }
 }

LevelManager script:

 using UnityEngine;
 using System.Collections;
 
 public class LevelManager : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     }
 
     public void RespawnPlayer()
     {
         Debug.Log ("Respawn Player");
     }
 }
 

Thanks for possibly answering my question.

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avatar image corn · Jan 04, 2016 at 05:43 PM 0
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You pasted Level$$anonymous$$anager twice, please edit and provide the code for $$anonymous$$illPlayer.

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Answer by bubzy · Jan 04, 2016 at 05:59 PM

if (other.name = "Player")

should be

if (other.name == "Player")

where you use FindObjectOfType the syntax is incorrect

read : http://docs.unity3d.com/ScriptReference/Object.FindObjectOfType.html

also take note of the line

Please note that this function is very slow. It is not recommended to use this function every frame. In most cases you can use the singleton pattern instead.

you might want to look at http://docs.unity3d.com/ScriptReference/GameObject.FindWithTag.html

hope this helps in some way

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Answer by vintar · Jan 04, 2016 at 05:55 PM

Should be :

levelManager = FindObjectOfType ();

if (other.name == "Player")

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Answer by silraks · Jan 04, 2016 at 06:04 PM

Thanks to both of you!

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