Setting objects that are large-scaled to static causing Unity to be stuck in '5/11 Clustering'
Any objects that I scale up in Unity seem to make Unity stuck up in '5/11 Clustering | 1 jobs' state. Making them static when they are small provides no problem at all. I've read in this post something about the lightmap settings, but I don't know anything about it so I'm scared of changing any settings there. Not sure if it's connected.
Example right here is that the right rock is slightly-scaled up and if set to static, no problems. The left one is the same object but scaled up and causing Unity the problem when set to static.
I could set them all to non-static, but I wonder if it will have a negative effect on performance (mobile) since it's not using static batching? I'm using a lot of static objects and most of them produce the problem.
@Liquicidize Hey, did you solve that problem? If yes, then please tell me its solution.
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