Question by 
               StrykerTorstein · Mar 20, 2016 at 01:11 PM · 
                velocitybullet  
              
 
              Help with script for Bullet velocity
Hello! I'm trying to get a simple script where I can input the initial velocity of a bullet (in m/s) that decreases over time. Here's what i've got(doesen't work very well):
 sing UnityEngine;
 using System.Collections;
 
 public class BulletMove : MonoBehaviour {
 
     public float speed = 1f;
     public float drag = 1f;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         float velocity = ((speed * Time.deltaTime) -- (drag * Time.deltaTime));
         transform.Translate (0, 0, velocity);
         if (velocity -= 0) {
             transform.Translate (0,0,0);
         }
     }
 }
 
If anyone knows of a more simpler/easier way of doing this please do give some input! :D Thank you!
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              koobas.hobune.stream
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