The question is answered, right answer was accepted
Textures not being transfered proparly from blender to Unity
I have been having troubles with porting my blends or fbx files to Unity. I have Packed the textures with my file. But I am not sure if it has been done correctly and if I perhaps should convert all the textures to materials. Any idea how to fix?
Answer by Graphics_Dev · Jan 03, 2016 at 11:04 PM
@RikvdReijen Don't try to import textures with the blend or fbx file. Blender does not use the same materials system as Unity, which makes them mostly incompatible. Instead import your model, then your textures separately, and finally link the textures to the materials that Unity automatically imported from your model (just drag the texture to the correct material slot).
Let me know if this helps ;)
Answer by RikvdReijen · Jan 04, 2016 at 07:54 AM
Thanks that helped a lot.
Please mark the answer as correct to close this question. Also, make sure you don't leave your comments as an answer: if you hover over the settings wheel by your "answer" you can click 'convert answer to comment' to fix this.
Follow this Question
Related Questions
Why is the texture on my blender model darker in Unity? 3 Answers
which modelling tool should I use to make 3D gameobjects and levels 1 Answer
Texture maps 0 Answers
Imported fbx has texture distortions 0 Answers
how to change voxel texture in unity 0 Answers