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Question by SkaillZ · Jan 03, 2016 at 05:58 PM · guiiosnetworkingil2cpp

NetworkLobbyManager causes iOS builds to crash

If I load a scene that contains an object with a NetworkLobbyManager component (either the "original" one or a class which inherits from NetworkLobbyManager), it causes my iOS builds to crash on startup with the following output:

alt text

Although it crashes at GetIIMGUI(), disabling the Lobby GUI and removing the NetworkManagerHUD component doesn't change anything. I am using Unity 5.2.3f1 and the IL2CPP backend. Standalone and Android export works fine, WebGL however crashes at the same point. Is this a bug in my Unity version or a common error?

crash.png (309.0 kB)
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Answer by metalkat · Jan 03, 2016 at 07:55 PM

Dont strip the engine code when building on iOS, this causes this crash, at least that was for me.

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avatar image SkaillZ · Jan 05, 2016 at 02:35 PM 0
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When using IL2CPP, there doesn't seem to be an option to disable stripping. Also, I can't build it when I use $$anonymous$$ono with disabled stripping.

avatar image metalkat SkaillZ · Jan 05, 2016 at 02:42 PM 1
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I would switch to $$anonymous$$ono and disable the stripping AND go back to IL2CPP and disable it too there (image), just to be sure, (since I read somewere that sometimes that was an issue)

http://s16.postimg.org/6z0y5h8dh/2016_01_05_113738.png

avatar image SkaillZ metalkat · Jan 05, 2016 at 04:15 PM 0
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Thanks! Everything's working now :)

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