Question by
Tsuyosa · Jan 03, 2016 at 04:07 PM ·
networkingmultiplayerhosting
Singleplayer and multiplayer using same gameobjects?
There are a lot of topics about converting singleplayer to multiplayer games. But I could not find the accepted practice of keeping singleplayer gameplay available.
Will this just work if I manually create my player instance in a single player game, or is extra work needed?
I suppose you could secretly locally host a "single player"-multiplayer game. But I was wondering if there are better ways?
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