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Question by CarbonHub · Jan 27, 2018 at 08:18 PM · riggingrigrigged

When importing a model from Blender and trying to rig it, the back moves way out of place.

I made an MMD model (file type .pmd) and changed it to a .fbx file using Blender. When I imported the file into Unity, the pupils were nonexistent. I feel like that is to be expected since the anthropomorphic head shape is "odd". When I tried to rig it, however, the back stuck way out from the body. I'm thinking maybe this happens because of the weirdly elevated feet. Is there a way to fix the model for this, or do I have to rig the original .pmd model in the model maker?

Original Model: alt text

When I tried to rig it: alt text

screenshot-55.png (299.2 kB)
screenshot-52.png (154.0 kB)
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Answer by ashene · Jan 28, 2018 at 01:38 AM

You can adjust the bones in the scene, even if it says you're out of T Pose, it will still work that way in vrchat.

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