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Saving image in a variable purely through code?
Is there I can save an image in a variable that I have in my assets, purely through code, without attaching it to any game object or prefab? Like path to file or something idk
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Answer by Reynarz · Jun 18, 2018 at 10:30 PM
Yes you can. if you have that image inside the resources folder you just have to call it:
var spriteImage = Resources.Load<Sprite>("myImagePath");
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