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Question by Zoelovezle · Jan 02, 2016 at 07:50 PM · networkingmeshscript.synchronization

Sync new meshes created in runtime networking

Hello , I have made simply 2D game game were player can eventually create , edit meshes and then fight with opponent (basically there will be time for both/many to create and i want to let the opponents see what other player/players are making). Since a player creates a new mesh it dont gets sync . Sry for bad english. I went through few posts but i dont found any answer but still if you found then comment me .

@Fattie : I want to publish it on windows to participate in the competition.Hope you could help me to this sir.

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avatar image Fattie · Jan 03, 2016 at 12:40 AM 0
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does this help to get you going

http://answers.unity3d.com/answers/334660/view.html

avatar image Zoelovezle Fattie · Jan 03, 2016 at 12:59 PM 0
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I tried that already and even though NetworkView is Obsolete. It throws an exception that $$anonymous$$eshData class is not serialized so added few things on my own ,

    [System.Serializable]
     public class $$anonymous$$eshData {
         public string name ;
         [SerializeField]
         public Vector3[] vertices ;
         [SerializeField]
         public Vector2[] uvs ;
         public int[] triangles ;
         
     }


Then it throws exception as Vector3 is not serialized , i already used [SerializeField] , maybe i am doing something wrong .Would be better if you correct it out .

And it would be more better if theres other solution since unity NetworkView is obsolete i worried it will cause other things later .

avatar image Zoelovezle · Jan 04, 2016 at 03:32 PM 0
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Anyone can plz help me out i am still struggling ....

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