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Question by jojue · Aug 09, 2016 at 10:18 PM · arraychangevalueboolother script

Changing a certain element from a bool array in another script

Hi folks,

Unity noob here! I have the following Problem, while trying to build a small step sequencer:

I have a public bool array in Script A which consists of 16 elements.

In Script B I have a OnTriggerEnter event, which fires, if one of the 16 buttons (that I build from cubes) is triggered. What I'm trying to achieve is that, if for example I press button 3, the element 3 of the bool array in Script A is changing it's value to true.

I already linked the Script A into Script B via a public GameObject and I am accessing the script via a GetComponent, but I don't know how to access the one element of the array that I need.

Your help is appreciated :)

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Answer by Hethu · Aug 09, 2016 at 11:25 PM

I'm not that experienced as well but assuming that you've assigned some values like this in Script A:

 //Bool array with 4 entries
 bool[] myArray = new bool[]{ true, true, false, true };

 //In Script B .. 
 
 public void Element3()
 {
 element3 = ScriptA.myArray[2]; // An Array starts at Index 0, the 3rd Element is Index 2
 
 if (Input.GetKeyDown("3"))
 {
 if(!element3) 
   element3 = true;
 
 else
    element3 = false;
 }
 ScriptA.myArray[2] = element3;
 }
 
 //In FixedUpdate or Update
 void FixedUpdate()
 {
 Element3();
 }

This should do what you want. If not I'm, sorry :( Can't test it right now..

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avatar image jojue · Aug 10, 2016 at 11:15 AM 0
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Thanks mate :)

Here's my OnTriggerEnter function:

void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player" && Time.time >= timestamp) { ActiveON = !ActiveON; Sequencer.GetComponent().sequence[3] = ActiveON; timestamp = Time.time + timebetweenshot; } }

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