Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by ShroomWasTaken · Feb 14, 2016 at 03:36 PM · c#unity5

Application.loadedLevelName obsolete?

So, Application.loadedLevelName seems to be obsolete, but I can't find the "replacement" function/variable for it? :/

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
7
Best Answer

Answer by voxatrophia · Feb 14, 2016 at 09:22 PM

As of 5.3, there is a SceneManagement namespace that has a Scene struct and SceneManager class.

The specific replacement you are looking for is SceneManager.GetActiveScene().name.

GetActiveScene will return the current scene, which has the variables name, buildIndex, etc.

You need to be sure you include the using UnityEngine.SceneManagement namespace too.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ShroomWasTaken · Feb 14, 2016 at 09:46 PM 0
Share

Perfect, just what I was looking for! Thanks a ton! :D

avatar image
2

Answer by harishashmi · Dec 13, 2017 at 01:25 PM

I know it's old query but i wanted to add the answer. SceneManager.LoadScene(SceneManager.GetActiveScene().name) above mentioned line of code is return Level Name . in order to know about the loadedLevel number use. SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex).

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image velenrendlich · Mar 27, 2018 at 09:03 AM 0
Share

This helped so much. Thank you!

avatar image
1

Answer by Strangerweather · Feb 14, 2016 at 04:16 PM

All details are here:

http://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.html

Good luck!:)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ShroomWasTaken · Feb 14, 2016 at 09:06 PM 0
Share

What if i need it to be a string value? I'm trying to use it like this :

 Scene$$anonymous$$anager.LoadScene(Scene$$anonymous$$anager.GetActiveScene());

Just doing ".ToString" after doesn't give the right output. :/

avatar image
0

Answer by EisToad · Feb 14, 2016 at 05:58 PM

UnityEngine.SceneManagement.SceneManager.LoadScene ("SceneName"); Here you go

  • Have fun

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ShroomWasTaken · Feb 14, 2016 at 09:05 PM 0
Share

I'm not looking to load a scene, I want to know the name of the currently loaded one! :P

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

95 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Spawn added objects into a circle 1 Answer

how to do on single click fire and on drag appears the joystick and get the input from joystick 0 Answers

Movement Unit (RTS) 0 Answers

Car from Unity's standard assets giving me of null reference errors 0 Answers

How do I resolve, get_isActiveAndEnabled can only be called from the main thread error 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges