Question by
pyjamaslug · Nov 22, 2017 at 02:37 AM ·
c#scripting problemscriptingbasicsstaticevents
Performance of event vs static method call
Hi all, I need to control a large number of objects, some of which are created at run time. I have a choice between implementing a number of events that the various objects subscribe to or creating a static class for each object to access whenever needed. Either way will work for me, I just want to know if there are performance or other implications associated with one or the other approach.
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