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Question by akashif · Apr 28, 2017 at 06:06 PM · collision detectioncollider2dcollision2d

OnCollisionEnter2D is not being called

HI, I am working on a ball based game, and need to destroy the ball on Collision with other ball.

Ball 1 = RED_BALL

Ball 2 = spikedball

Both balls have "Circle Collider 2d " attached.

spikedball has a script attached which contains following code.

 private void OnCollisionEnter2D(Collision2D collision)
     {
         Debug.Log("OnCollisionEnter2D is called");
         Destroy(collision.gameObject);
     }


Problem is the event "OnCollisionEnter2D" is not being fired at all.

Additional information:

Using Unity5.5.2f

Both balls are on same sorting layer

Attaching Inspector image on both balls.

Please advise what wrong i am doing. o

Thanks Ali

alt text

alt text

red-ball.png (20.8 kB)
spikedball.png (24.0 kB)
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