Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by instruct9r · Jan 02, 2016 at 01:54 PM · prefabcomponentapplysingleone

Apply only one Component to Prefab - Editor Scripting

Hello.

I am doing one extension for Unity and i need to add buttons to Apply certain component to a prefab.

Is that possible through code? So if i have a cube with BoxCollider and MonoBehaviour and i change something on the MonoBehaviour i want to apply to the Prefab, only the changes made, to the MonoBehaviour and not on the BoxCollider....

There is: PrefabUtility.SetPropertyModifications, but that applies all Components, to the Prefab...

If there is no command for this, coud you please suggest some workaround..

thanks

Comment
Add comment · Show 9
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Zoelovezle · Jan 02, 2016 at 05:11 PM 0
Share

Do u basically want permanent changes in prefab in runtime using the instance gameobject in scene?

avatar image instruct9r Zoelovezle · Jan 02, 2016 at 05:33 PM 0
Share

No. I know, that i can copy the component.

I want to apply the changes made to certain component to it's prefab component.

It's not for runtime...

avatar image ShadyProductions instruct9r · Jan 02, 2016 at 05:46 PM 0
Share

Just click apply? why would you need to do it in code if its not in runtime? Why make it difficult when It can go easy?

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Wanzyee · Jan 07, 2016 at 07:01 PM

  1. Find the prefab source of the instance, there should be API in PrefabUtility.

  2. Confirm the hierarchy relation carefully.

  3. Use GetComponents() to check the component order, in case you have multiple ones of the same type.

  4. Copy instance component's members and paste to the prefab one you found above.

  5. The method code, to copy and paste component, can be found on Answer or Store. Find the relatives, cheers!

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image instruct9r · Jan 07, 2016 at 07:23 PM 0
Share

@Wanzyee thanks, i have allready wrote as comment, that, this is in my head, as the only way of doing it...

And this is exactly how i did it... Anyway i'll accept that anwer so the question doesn't stay unanswered..

cheers

avatar image Wanzyee instruct9r · Jan 08, 2016 at 01:45 AM 0
Share

@instruct9r lol, I just saw the "show more comments"... but let this be answered is still good, thx... cheers~

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

36 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Set a Prefab's variable when you instantiate it, but before it calls Awake? 2 Answers

Accessing component of a single prefabs' instance. 0 Answers

Apply Changes to Prefab - Unity 2018 0 Answers

The variable othertransform of Prefab has not been assigned 2 Answers

get component on prefab in script C# 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges