Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by iuxeayor · Jan 02, 2016 at 09:12 AM · spawnlagspawningglitch

How can I spawn without glitch

Hello,

I am building a simple 3D shooter project that seems to generally work. However, I am experiencing a strange glitch every time my bots spawn. They spawn regularly. The glitch is that when they spawn, my camera suddenly jumps to whatever direction my mouse was moving to. It's kind of like lag, but it's a jump instead. I've tried searching online for similar problems, but I haven't seen anyone with the same problem.

Originally, I was using the simple "instantiate" method that's all over the internet, but when I realized this glitch was occurring regularly, I decided to try to fix it by creating a list of bots that would always exist, and simply activate/deactivate them as necessary. The problem persisted. I recently got a new computer with an i7 and 16GB RAM. The problem persists. I didn't think that would fix anything, and I don't think that a better graphics card would either. This is a very simple problem, and I must be missing something somewhere. I think it's possibly in my implementation.

Has anyone else had a similar problem with their spawn system, and have you fixed it? What kinds of things have you done to fix this kind of problem? Or perhaps, what kinds of techniques do you use for spawn systems that don't show any problems at all? Is SendMessage() a bad function to use to alert a global spawn system that a bot needs to respawn at some point?

Thanks for any answers!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Polymo · Jan 02, 2016 at 09:52 AM 0
Share

The relevant parts of the instantiation and mouselook script would help; it most likely is a problem with one of them. Just a vague assumption: maybe it's deltatime getting too high (if instantiate takes too long) and the mouselook script just 'moves' by that accumulated amount.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by iuxeayor · Jan 05, 2016 at 08:31 AM

Thanks @ValooFX. I think you are right that the deltaTime is getting too high. I just can't figure out what is causing it. I was using RAIN AI, so perhaps when it was being activated with each bot, it was putting a lot of overhead on a frame? The controllers do use deltaTime. I have since decided to try a new method - sending "dead" bots to a place out of sight and then bringing them back into the map when they are needed. I have also removed RAIN and decided to just build the little AI that I need. I have been testing this, and it works without any noticeable glitches.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Script causing lag 1 Answer

Hide gameobject? 1 Answer

spawning game objects 1 Answer

[Help] How Do I Randomly Spawn Game Objects On Specific Coordinates? 3 Answers

Lag on Physics when Spawn meteorites 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges