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Question by Yanger_xy · Jul 07, 2011 at 04:00 AM · guibuildmenumouse position

GUI not work after building

hello, everyone! I create a 'menuframework ' using gui, it works well in debug mode,but after building it, the menuItem can not shown when i click popupMenu. here is the diagram:

alt text

When i click file, the 'Exit' button do not show in release mode,but in debug mode!I have no idea now,any answer will be appreciated!

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avatar image Dreamora · Jul 07, 2011 at 04:22 AM 0
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Impossible to say anything without any code as there is no common reason here unless you use some strange way to calculate the position for it

avatar image Yanger_xy · Jul 07, 2011 at 05:30 AM 0
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I use CalcSize function to calculate the width and height of a menu item,and the code is complex, it works well in debug mode, and i do not know which part of code to paste.

avatar image Yanger_xy · Jul 07, 2011 at 05:36 AM 0
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ps:i doubt that maybe there is something wrong with CalcSize function. Are there any side effects using this function? And what about this function:GUILayoutUtility.GetRect? Thank you!

avatar image DavidDebnar · Jul 07, 2011 at 05:57 AM 0
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Script.js/cs ... Without it I can't help from my side :).

avatar image DavidDebnar · Jul 07, 2011 at 06:22 AM 0
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Yes it might be GUILayoutUtility.GetRect, it does many problems, as far as know, its often not stable after building. Try to read this http://forum.unity3d.com/threads/8278-GUILayoutUtility.GetRect-with-inconsistent-results maybe that's your problem :).

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Answer by Yanger_xy · Jul 07, 2011 at 10:55 AM

The real reason is that i put the Input.GetMouseButtonDown function in OnGUI function!

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