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Question by Xenland · May 07, 2011 at 10:32 AM · cameramovementplayercamera-movement

Keep camera away from head while using Lerp

Plain and simple the current script works and smoothly zooms towards the player but the camera goes inside the head and i would like the camera to stay a safe distance away from it heress the code.

//Set initiation variables var targetToLookAt:Transform; //Target for camera to follow var smoothness = 3; function Update () { //Rotate towards target transform.LookAt(targetToLookAt);

 //If camera is too far away to view the player move towards the player
     var xDiff = targetToLookAt.position.x - transform.position.x;
     var yDiff = targetToLookAt.position.y - transform.position.y;
     var zDiff = targetToLookAt.position.z - transform.position.z;
     var totalDiff = xDiff+yDiff+zDiff;
     totalDiff = totalDiff/3;

     //When totalDiff is bigger then 1 start moving camera where nessecary
     var endPosition = targetToLookAt.position;
     transform.position = Vector3.Lerp (transform.position, endPosition,Time.deltaTime * smoothness);

}

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