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This question was
closed Jan 16, 2012 at 07:10 AM by
syclamoth for the following reason:
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Question by
noobakashi · Jan 16, 2012 at 07:10 AM ·
collisiondestroyprefabs
Collision between 2 prefabs.
I'm trying to detect collision between a bullet and a target both of them are prefabs that are moving objects. This is the code i've attached to the bullet for detecting collision using UnityEngine; using System.Collections;
public class collision : MonoBehaviour {
void OnCollisionEnter(Collision collide){
if(collide.gameObject.name == "target"){
print("hit");
Destroy(collide.gameObject);
Destroy(this.gameObject);
}
}
}
Both the target and bullet are rigidbodies and collide and everything but the code within if statement is not getting executed..
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