Question by
chauler · Dec 23, 2017 at 03:38 AM ·
transform.forward
transform.forward acting like vector3.forward
I am trying to make an enemy shoot at me. I get it to pathfind to me using A* and I get it to look at me. The bullet spawns, but it doesn't move in the correct direction. Every single directional thing I use points toward 0,0,0. transform.forward, right, up, they all go to 0,0,0. I thought the point of these were that they took rotation into account?
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