Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by 12boulla · Jan 01, 2016 at 01:35 PM · crashnot working

Unity keeps crashing whenever I try to do anything! Please Help!

Okay, so this morning I started Unity, and it opened fine. I tried to create a new project, and it just froze. I closed it after waiting a while and opened it again, which it did successfully. But whenever I try to save a scene, a script, open a project, create a new project, it just freezes again. Here is my Editor text file:

 LICENSE SYSTEM [201611 13:28:32] No start/stop license dates set
 
 LICENSE SYSTEM [201611 13:28:32] Next license update check is after 2016-01-01T17:44:21
 
 Built from 'release/4.5/release' branch; Version is '4.5.2f1 (9abb1b59b47c) revision 157915'; Using compiler version '160040219'
 BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0
 Initialize mono
 Mono path[0] = 'C:/Program Files/Unity/Editor/Data/Managed'
 Mono path[1] = 'C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0'
 Mono path[2] = 'C:/Program Files/Unity/Editor/Data/UnityScript'
 Mono config path = 'C:/Program Files/Unity/Editor/Data/Mono/etc'
 Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
 IsTimeToCheckForNewEditor: Update time 1451656563 current 1451654912
 C:/Users/Alex/Documents/SideDownSide
 Loading GUID <-> Path mappings ... 0.013065 seconds.
 Loading Asset Database ...  0.042468 seconds
 AssetDatabase consistency checks ...  0.178994 seconds
 Initialize engine version: 4.5.2f1 (9abb1b59b47c)
 GfxDevice: creating device client; threaded=1
 d3d11: failed to create D3D11 device (0x887a0004)
 GfxDevice: creating device client; threaded=1
 Direct3D:
     Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.783]
     Renderer: NVIDIA GeForce 7900 GS
     Vendor:   NVIDIA
     VRAM:     1007 MB (via DXGI)
     Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 INTZ=0 RAWZ=1 NULL=1 RESZ=0 SlowINTZ=0
 Begin MonoManager ReloadAssembly
 Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.5.2\Unity.PackageManager.dll (this message is harmless)
 Initializing Unity.PackageManager (PackageManager) v4.5.2 for Unity v4.5.2
 
 Registering custom dll's ...
 Non platform assembly: data-139BEFF8 (this message is harmless)
 Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
 Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
 Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/WP8Support/UnityEditor.WP8.Extensions.dll
 Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.Metro.Extensions.dll
 Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/BlackBerryPlayer/UnityEditor.BB10.Extensions.dll
 Registered in 0.183379 seconds.
 Non platform assembly: C:\Users\Alex\Documents\SideDownSide\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll (this message is harmless)
 Loading C:\Users\Alex\Documents\SideDownSide\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain
 Non platform assembly: C:\Users\Alex\Documents\SideDownSide\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
 Loading C:\Users\Alex\Documents\SideDownSide\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
 Non platform assembly: C:\Users\Alex\Documents\SideDownSide\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
 Loading C:\Users\Alex\Documents\SideDownSide\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
 Non platform assembly: C:\Users\Alex\Documents\SideDownSide\Library\ScriptAssemblies\Assembly-UnityScript.dll (this message is harmless)
 Loading C:\Users\Alex\Documents\SideDownSide\Library\ScriptAssemblies\Assembly-UnityScript.dll into Unity Child Domain
 Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.5.2\Unity.PackageManager.dll (this message is harmless)
 Loading C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.5.2\Unity.PackageManager.dll into Unity Child Domain
 Non platform assembly: C:\Users\Alex\Documents\SideDownSide\Assets\GooglePlayGames\Editor\JarResolverLib.dll (this message is harmless)
 Loading C:\Users\Alex\Documents\SideDownSide\Assets\GooglePlayGames\Editor\JarResolverLib.dll into Unity Child Domain
 Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
 Loading C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
 Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
 Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
 Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll (this message is harmless)
 Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain
 Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\WP8Support\UnityEditor.WP8.Extensions.dll (this message is harmless)
 Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\WP8Support\UnityEditor.WP8.Extensions.dll into Unity Child Domain
 Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
 Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
 Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\BlackBerryPlayer\UnityEditor.BB10.Extensions.dll (this message is harmless)
 Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\BlackBerryPlayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain
 Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
 Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.208810 seconds
 
 ----- Total AssetImport time: 0.086102s, AssetImport time: 0.000001s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
 
 Mono: successfully reloaded assembly
 - Completed reload, in  1.952 seconds
 System memory in use before: 29.4 MB.
 Unloading 289 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
 System memory in use after: 14.9 MB.
 
 Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 288.
 Total: 83.040161 ms (FindLiveObjects: 0.044907 ms CreateObjectMapping: 0.021860 ms MarkObjects: 1.219289 ms  DeleteObjects: 0.617676 ms)
 
 Validating Project structure ... Downloading http://update.unity3d.com/4.5/ivy.xml to C:\Users\Alex\AppData\Local\Temp\unity\ad183b34-1357-45b8-973b-288107b7235e\ivy.xml
 
 0.208615 seconds.
 Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Security.dll (this message is harmless)
 Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.218528 seconds
 
 ----- Total AssetImport time: 0.051610s, AssetImport time: 0.000001s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
 
 Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\nunit.framework.dll (this message is harmless)
 System memory in use before: 38.1 MB.
 Unloading 48 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
 System memory in use after: 33.2 MB.
 
 Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 1222.
 Total: 34.404583 ms (FindLiveObjects: 0.177606 ms CreateObjectMapping: 0.042463 ms MarkObjects: 3.715625 ms  DeleteObjects: 0.909752 ms)
 
 <RI> Initializing input.
 
 <RI> Input initialized.
 
 Native extension for build target not found
 GPUProgram: loaded 1:23d585b9eae7db0b9768cc6d15dae6d9 kwords 0000000000085020 from cache in 401.31 ms
 GPUProgram: loaded 2:3a74d874a8db7cee9a9a4b26a7a147b1 kwords 0000000000085020 from cache in 1.31 ms
 Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
 Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
 Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.261589 seconds
 
 ----- Total AssetImport time: 0.131650s, AssetImport time: 0.000001s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
 
 Refresh: detecting if any assets need to be imported or removed ... 
 Hashing assets ... 0.003057 seconds
 ----- Compute hash(es) for 1 asset(s).
 
 Refresh: elapses 0.249661 seconds
 Updating Assets/ButtonBehaviour.cs - GUID: 45104145f60d668429f77932377aa7e4...
 - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
 

Does anybody know what is causing this issue?

Any help is greatly appreciated, thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
â–¼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

32 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can't Open Unity Project (UnwrapCL.exe Has Stopped Working) 1 Answer

Game doesnt start after adding Admob 1 Answer

Unity closes when opening project 3 Answers

Unity 5.5.2f1 crashes after creating new project or loading existing project 1 Answer

project not opening after windows blue screen crash 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges