- Home /
 
 
               Question by 
               Lesnikus · Jan 02, 2016 at 01:51 PM · 
                shadermaskbullethole  
              
 
              Through bullet holes on the objects
Is it possible to create through bullet holes on the objects? Looking at the hole has to be seen through. For example, through a bullet hole in the door you can see the enemies behind it. How is it possible to implement it without changing / deforming mesh? Is there a way to make the point of the texture where the bullet hit, transparent?
               Comment
              
 
               
              Your answer
 
             Follow this Question
Related Questions
Shader: Mask Without a Texture? 2 Answers
Mask Shader and Shadow 2 Answers
How do I find custom 3dtext shaders? 0 Answers
UI mask does not work on children with different Canvas component and particles 0 Answers
Adapt alpha mask shader to gradual alpha increase with distance to object center 0 Answers