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Question by
Lesnikus · Jan 02, 2016 at 01:51 PM ·
shadermaskbullethole
Through bullet holes on the objects
Is it possible to create through bullet holes on the objects? Looking at the hole has to be seen through. For example, through a bullet hole in the door you can see the enemies behind it. How is it possible to implement it without changing / deforming mesh? Is there a way to make the point of the texture where the bullet hit, transparent?
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