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Question by unity_oV8bM1ASpeXYxw · Feb 21, 2019 at 07:19 PM · ai2d-platformerdetectionturret

Turret AI Script - one way detection

Hi,

I am new to Unity, and I would like to create a simple enemy turret. The turret will be stationary, firing at one side ONLY (for example left, the turret will NOT be rotating). I have applied the necessary colliders that would serve as detection colliders, and a firing point.

What I would like to achieve is: - The turret will be facing one side - The turret will fire bullet at 2 second interval, with a 50hp damage upon hit and bullet speed of 100 - Turret will not have any HP - Fires bullet only when the player enters the detection zone - Shooting animation plays only when the shot is fired

If you require any script of my player, or anything else, write below and I will provide it ASAP.

Any help would or advice will be appreciated.

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avatar image xxmariofer · Feb 21, 2019 at 08:45 PM 1
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whats the part thats giving you issues?

avatar image unity_oV8bM1ASpeXYxw xxmariofer · Feb 22, 2019 at 02:00 PM 0
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The problem is, that I don't know how to start. I don't know what the script has to contain.

avatar image xxmariofer unity_oV8bM1ASpeXYxw · Feb 22, 2019 at 02:39 PM 1
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create a coroutine thats instantiates the bullets every 2 second with a speed of 100 (you can set it to the buller rigidbody velocity) and add a trigger event for detecting the damage zone to the player.

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