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Question by Mannfred · Mar 20, 2013 at 07:43 AM · itweenwaitforsecondsitweenpath

Call iTween Path function later in the game

I have build a car that follows a certain path I have made using iTween. all is working perfectly but the car start moving when I start the game.

What I want to do is the car must move later in the game(let say after 10 seconds after the game has started).

I have coded in c# and I dont know how to do it. I have tried using a WaitForSeconds function but that didn't work at all.

here is the code:

 using UnityEngine;
 using System.Collections;
 
 public class truckmove : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
         
         StartCoroutine(DoStuff());
         
         iTween.MoveTo(gameObject,iTween.Hash("path",iTweenPath.GetPath("truckpath"), "time", 5, "easetype", iTween.EaseType.linear, "Speed", 5, "orientToPath", true, "looptype", "loop"));
 
     }
     
     private IEnumerator<WaitForSeconds> DoStuff()
     {
           yield return new WaitForSeconds(5);
         
     }
     
 }
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Answer by robertbu · Mar 20, 2013 at 08:12 AM

You are heading in the right direction. Try this:

 using UnityEngine;
 using System.Collections;
  
 public class truckmove : MonoBehaviour {
  
     void Start () {
        StartCoroutine(DoStuff());
     }
  
     private IEnumerator DoStuff()
     {
          yield return new WaitForSeconds(10);
          iTween.MoveTo(gameObject,iTween.Hash("path",iTweenPath.GetPath("truckpath"), "time", 5, "easetype", iTween.EaseType.linear, "Speed", 5, "orientToPath", true, "looptype", "loop"));
     }
 }
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avatar image Mannfred · Mar 20, 2013 at 08:28 AM 0
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I'll try it out thx.. Will let you know if it works

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