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Question by
Alismuffin · Apr 27, 2014 at 08:38 AM ·
c#dialogueuscript
UScript Dialogue System
Hey guys, I have decided to use UScript similar to how kismet is used in Unreal engine; that is I am using it to script sequences of precoded actions.
I am writing my own custom action nodes for a dialgogue system and want to have a node wait for an input before it progresses to the next node.
[Say Line of text Node ] -{Await input}-> [Say Line of text Node ] -{Await input}->
At the moment all my nodes pick up on the Input which is not ideal.
Perhaps I am going about it a really weird way? I have never done a dialogue system before.
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