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Question by Paradoxal · May 14, 2013 at 02:30 AM · errormonodevelop

Unhandled Exception: System.OutOfMemoryException

I keep getting an error saying "Unhandled Exception" and after closing it several times Monodevelop crashes.

When expanded the error log reads: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.

    at System.IO.TextWriter.WriteLine(String value)
 
    at System.IO.TextWriter.SyncTextWriter.WriteLine(String value)
 
    at System.Console.WriteLine(String value)
 
    at MonoDevelop.Core.Logging.ConsoleLogger.Log(LogLevel level, String message) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\main\src\core\MonoDevelop.Core\MonoDevelop.Core.Logging\ConsoleLogger.cs:line 87
 
    at MonoDevelop.Core.LoggingService.Log(LogLevel level, String message) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\main\src\core\MonoDevelop.Core\MonoDevelop.Core\LoggingService.cs:line 99
 
    at MonoDevelop.Core.LoggingService.LogError(String message) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\main\src\core\MonoDevelop.Core\MonoDevelop.Core\LoggingService.cs:line 150
 
    at MonoDevelop.Ide.Gui.GLibLogging.LogFunc(String logDomain, LogLevelFlags logLevel, String message) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\main\src\core\MonoDevelop.Ide\MonoDevelop.Ide\GLibLogging.cs:line 78
 
    at Gtk.TreeViewColumn.gtk_tree_view_column_set_fixed_width(IntPtr raw, Int32 fixed_width)
 
    at Gtk.TreeViewColumn.set_FixedWidth(Int32 value)
 
    at MonoDevelop.Debugger.ObjectValueTreeView.AdjustColumnSizes() in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\main\src\addins\MonoDevelop.Debugger\MonoDevelop.Debugger\ObjectValueTreeView.cs:line 271
 
    at MonoDevelop.Debugger.ObjectValueTreeView.OnSizeAllocated(Rectangle allocation) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\main\src\addins\MonoDevelop.Debugger\MonoDevelop.Debugger\ObjectValueTreeView.cs:line 235
 
    at Gtk.Widget.sizeallocated_cb(IntPtr widget, IntPtr allocation)
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avatar image KiraSensei · May 14, 2013 at 08:39 AM 0
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You should have a line explaining where is your error. If you don't give us the part of your code containing this error line, we can't help you...

avatar image Paradoxal · May 14, 2013 at 11:09 AM 0
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If you mean what I had coded so far, then it was just a simple control scheme:

using UnityEngine; using System.Collections;

public class $$anonymous$$oving : $$anonymous$$onoBehaviour {

 // Use this for initialization
 void Start () {
 
 }
 public float speediness = 10f;
 
 // Update is called once per frame
 void Update () 
 {
    if(Input.Get$$anonymous$$ey($$anonymous$$eyCode.UpArrow))
      transform.Translate(Vector3.forward * speediness * Time.deltaTime);
 
    if(Input.Get$$anonymous$$ey($$anonymous$$eyCode.RightArrow))
      transform.Rotate(Vector3.up * speediness * Time.deltaTime);
 
 
 }

} Also, right before it crashes a message box appears that says:

Gtk-WARNING (recursed) **; GtkContainerClass::remove not implemented for `gtksharp_22$$anonymous$$onoDevelop_Components_Docking_DockContainer' Aborting...

avatar image KiraSensei · May 14, 2013 at 11:55 AM 0
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Don't you have a variable somewhere that is a list or something like that ? It seems that your error is pointing a problem in a graphic widget (user interface widget for example).

The errors log should tell you where the problem is : number of the line, or if you double click on the first error, it points the line where the problem occured. This line may not be the problem (it could occure before) but it is a start to understand it.

avatar image Paradoxal · May 14, 2013 at 07:34 PM 0
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I'm not really sure where to look exactly. i just don't understand why I'm getting this error. I mean, I recently just installed Unity and that was the only script in the scene.

avatar image KiraSensei · May 14, 2013 at 09:13 PM 0
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When you open unity for the first time there is no existing scene. You may have opened a project, if it is an example project, you may tell us its name.

If not, and if this scene is not relevant to you, don't bother looking further ...

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