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Question by AshAl1 · Dec 30, 2015 at 06:50 AM · animator controllerresourceresource.load

Resources won't load in my scene at runtime in unity 5?

I have implemented a helper script using a youtube example. But when I use the Resource method in my other scripts the compiler gives an null Reference error. What am I doing wrong.

this is my helper script and how the resources are called.

 using UnityEngine;
 using System.Collections;
 
 namespace Helper
 {
 public class Resource
     {
         public static string AnimatorController = "System/PlayerAnimator";
     }
 }

The path according to my scene is Assets/Resources/System/PlayerAnimator.controller

This is how I used in my other scripts to load the resources

     private Animator _animator;
     private RuntimeAnimatorController _animatorController;
 
  _animatorController = Resources.Load(Resource.AnimatorController) as RuntimeAnimatorController;
  _animator.runtimeAnimatorController = _animatorController;

What is the fix for this?

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avatar image saud_ahmed020 · Dec 30, 2015 at 11:09 AM 0
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Just add "/" after "System/PlayerAnimator". Like : "System/PlayerAnimator/" @AshAl1

avatar image AshAl1 saud_ahmed020 · Dec 30, 2015 at 03:43 PM 0
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It didn't work. PlayerAnimator is the controller. Also I have written _animator.GetComponent<Animator>(). too.

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