- Home /
replacement grass billboard shader not working in build
I have written a new shader for the billboard grass on the default unity terrain.
It works fine in the editor but no matter what I try the original shader is always used in the build.
I have added the shader to a resources folder and specifically set the shader to be included through the graphics settings.
I even tried adding a random object with the shader applied to it.
Anybody have any idea how I can force the shader to be used for the billboarded grass?
Comment
Your answer
Follow this Question
Related Questions
Fur, Hair, and Alternative Grass 2 Answers
Add shadows to my grass shader? can anyone help. 0 Answers
Unity Terrain Grass - Make space for player 0 Answers
Updating old wave Shader 0 Answers
How do I make the default grass billboard shader opaque? (URP) 0 Answers