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Question by Draculen · Oct 09, 2016 at 07:49 AM · c#character movement

How to add a snare/root effect on collision?

Hello,

After going through the forums and other resources to find a definitive awnser. I decided to instead ask here (First)

In a nutshell, I am trying to write a script for an ice spell that is an AoE (Area of effect). On Trigger/Collision enter or Collision I want the AI to freeze in place and Wait For a few Seconds until the spell effect would wear off. I am also not sure how I would go about "painting" an ice effect onto the AI's model for the duration, would it have to be a child of the model that just listens for the collision to occur? any help or at the very least a point in the right direction would be greatly appreciated. I have been learning slowly but surely all that is Unity day in and day out but I appear to be stuck on this one.

Many thanks! D

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