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Question by Dorscherl · Dec 09, 2017 at 12:10 AM · animationscripting problemanimatoranimator controlleranimations

NEED HELP ANIMATING PLAYER MOVEMENT

I'm been searching the internet for hours man and I am stuck. I am trying to animate my player for a fps/tps hybrid so I have animations for walking/jogging/running left, right, forward, and backward for when the player is facing forward (rotating with mouse). But i can't figure out how I need to piece it together in the animator controller. What I want the player to transition from idle -> walk -> jog -> run and back based on their input but i can't seem to make it work.

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avatar image shadowpuppet · Dec 09, 2017 at 12:29 AM 0
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I can't recall how I did it off hand, but I learned if from the Unity S$$anonymous$$lth tutorial. they show you how to use speed to transition from idle to walk then run. it involves a blend tree and using float parameters of movement speed to segway between the different animations. It's not enough to have someone here try to explain it, it's better to understand it with the tutorials https://www.youtube.com/playlist?list=PLX2vGYjWbI0QGyfO8P$$anonymous$$Y1pC8xcRb0X-nP

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