Question by
szmatefy · Dec 29, 2015 at 06:45 PM ·
mecanimfbxanimator controllerskinned-mesh
How can I stick feet?
So I have a character, and I want to check the idle animation. The character hip bone stays in place, and legs are swaying on the ground. I have a root object in the hierarchy, and no matter what I tell, the swaying wouldn't stop. Any idea how can I lock the feet on the ground, and have the hip move?
Thanks a lot folks
Comment
Your answer
Follow this Question
Related Questions
Is there a possibility to reuse substate machines in other animator? 0 Answers
8 way directional 2D attack animation? 0 Answers
Blend Trees with NavMeshAgent 0 Answers
Avoid several prefabs' animations from looping at the same time when assigned to asset bundle 0 Answers
Mecanim, get state percent complete when a transition occurs? 0 Answers